Wednesday, February 25, 2009

Halo Wars - Review












Let me start by saying that Halo Wars is not your typical Real Time Strategy (RTS) game. When I say typical I mean slow paced, complex and massive battles that you have come to expect from such a game.

Halo Wars is all about small but highly entertaining levels jam packed with interesting objectives and firefights. It is a shame that this is the last we will see of Ensemble Studios since they have packed up shop a few months ago. It is also a shame as they have created a very entertaining and approachable game for the 360.

The presentation in Halo Wars is fantastic and Halo fans will love the respect they have given to the Halo brand and its story. The cut scenes are of the highest quality and the game engine runs smooth with no noticeable slowdown.

Sound design is also great and is on the lines of what you would hear whilst playing Halo 3.

The only negative thing that can be really be said about Halo Wars is that it's fairly easy and it's single player campaign is not that long. Around 6 to 7 hours of gameplay.

Halo Wars can only be described as an action RTS game that has been custom built to be played on a console. I had a lot of fun playing it and I think you will too.

Gameplay = 8
Visuals = 8
Sound = 8.5
Game Now Score = 8.2/10

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